CINEMAexpo67 is an exploration of Expo 67’s most ingenious screen experiments. Working in partnerships as scholars, archivists, filmmakers and institutions, CINEMAexpo67 seeks to locate, restore and re-exhibit Expo 67 films in new forms to wide audiences and capture the complexity and imaginative fervour of Expo 67’s exciting period in film history. Follow at @cinemaexpo67.
The Residual Media Depot (RMD) is a research and teaching collection focusing on early video game consoles. The RMD is not a media archaeology lab, nor is it an archive, though it shares characteristics with both. The RMD aims for the middle ground: a working collection that considers externalities as necessary to the historical understanding of technology. The RMD is a sister organization of the Media Archaeology Lab of the University of Colorado At Boulder. Follow at @residualmedia.
A collaboration among interdisciplinary researchers at Concordia University and the University of Wisconsin-Madison, Project Arclight is a new web-based tool that allows users to analyze millions of pages of digitally scanned magazines and newspapers for trends related to a chosen media history subject. The two million pages of public domain publications derive from two repositories: the Media History Digital Library (MHDL) and the Library of Congress Chronicling America National Newspaper Program. Follow at @ProjArclight.
Screen Culture is a cross-disciplinary, inter-faculty research group studying the material culture and practices of screen media. Screen Culture’s Screen Images contains hundreds of archival images of screens displayed on media.
CESIF aims to provide film fans and cultural historians with a comprehensive database of privately produced Canadian “useful” films. It currently provides production credits, data on archival holdings, and commentaries on more than 3,500 titles, some of which can now be viewed online.
A web-based archive of poetry by local and international writers, SpokenWeb aims to create an interactive and nuanced tool that allows for deeper critical engagement with literary recordings.
An international collaborative research project on immersion and digital narrative, IMMERSe hopes to: expand on and integrate new and existing knowledge of the player’s experience; help to further Canada’s position in the digital games industry; connect and create synergies between stakeholders; expand research and development capabilities in Canada; and, in co-operation with industry, train highly qualified personnel to work in this burgeoning field.